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			<h1>Interface ISingletonElement</h1>
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						<p><code>IList</code> 可加入队列接口。</p>
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						<span class="target">ISingletonElement</span>
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				<h3>Implemented by</h3>
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					<li><a href="../classes/_laya_d3_component_animator_.animator.html" class="tsd-signature-type">Animator</a></li>
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					<li><a href="../classes/_laya_d3_physicscannon_cannonphysicstriggercomponent_.cannonphysicstriggercomponent.html" class="tsd-signature-type">CannonPhysicsTriggerComponent</a></li>
					<li><a href="../classes/_laya_d3_physicscannon_cannonrigidbody3d_.cannonrigidbody3d.html" class="tsd-signature-type">CannonRigidbody3D</a></li>
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					<li><a href="../classes/_laya_d3_physics_charactercontroller_.charactercontroller.html" class="tsd-signature-type">CharacterController</a></li>
					<li><a href="../classes/_laya_physics_circlecollider_.circlecollider.html" class="tsd-signature-type">CircleCollider</a></li>
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					<li><a href="../classes/_laya_d3_physics_constraints_configurableconstraint_.configurableconstraint.html" class="tsd-signature-type">ConfigurableConstraint</a></li>
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					<li><a href="../classes/_laya_d3_core_meshrenderer_.meshrenderer.html" class="tsd-signature-type">MeshRenderer</a></li>
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					<li><a href="../classes/_laya_d3_core_pixelline_pixellinerenderer_.pixellinerenderer.html" class="tsd-signature-type">PixelLineRenderer</a></li>
					<li><a href="../classes/_laya_physics_polygoncollider_.polygoncollider.html" class="tsd-signature-type">PolygonCollider</a></li>
					<li><a href="../classes/_laya_physics_joint_prismaticjoint_.prismaticjoint.html" class="tsd-signature-type">PrismaticJoint</a></li>
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					<li><a href="../classes/_laya_ui_widget_.widget.html" class="tsd-signature-type">Widget</a></li>
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									<li>Defined in laya/resource/ISingletonElement.ts:5</li>
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					<h3>_set<wbr>Index<wbr>InList</h3>
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									<li>Defined in laya/resource/ISingletonElement.ts:6</li>
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									<h5>index: <span class="tsd-signature-type">number</span></h5>
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